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AOS.TXT
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1997-04-09
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AGE OF SAIL Readme
VERSION 1.05 4/97
Fixed bug that resulted in bow/stern chasers being reloaded "endlessly"
when all available bow or stern chaser guns had been destroyed.
Fixed Help button in Ship Editor Dialog.
VERSION 1.04 2/97 (US/French)
To delete a campaign character, Select "Campaign Game" from the menu screen,
click on "No" when asked if you wish to create a new character, click on
the name of the character you wish to remove, then Select "Delete".
Modified the Range Indicator so that it displays the correct, shorter
maximum range of a ship equipped only with carronades, and displays no
range for any side of a ship that has no functioning guns.
Added a "Rules..." button in the A/I Selection Dialog. Selecting this button
allows the player to use one or more of the following optional rules (note
that optional rules can be selected/deselected only at the *start* of the
game):
SHIP REPAIR RULES: This permits ship damage to be repaired. When
this rule is in effect, the "Toggle Repairs" menu item in the Ship Menu
can be used to start/stop repairs on the Selected ship. (Holding down the
Ctrl key when Selecting the "Toggle Repairs" menu item will start/stop
repairs on the Selected ship's squadron, provided *every* ship in that
squadron meets the requirements individually.) Once implemented, repairs to
the hull, sails and guns of the Selected ship (or squadron) will begin
automatically. For a ship to initiate repairs, it may not be turning,
reloading or changing sails. A ship being repaired cannot turn, fire, reload
or change sails.
GOING INTO IRONS: This rule affects the ability of a ship to turn
into the wind. When it is in effect, a probability exists that a ship
turning into the wind may have difficulty completing its turn. The ability
to complete the turn - thus avoiding "going into irons" (i.e., coming to a
halt facing into the wind) - during the turn is based on the present wind
force, the condition of the sails, and the quality and strength of the crew.
Once a ship is in irons, the player cannot help to free it by giving it
further Turning orders. The ship will not move again until the program
determines that it may - at which time it will complete its turn
automatically. The same probability of going into irons applies to staying
in irons, so the worse off a ship is in terms of crew strength/quality, the
condition of its sails and the force of the wind, the longer it will tend
to remain in irons.
BOW/STERN CHASERS: This rule enables a ship to use a few of its
guns to fire at targets directly ahead of or behind it. When it is in effect,
Selecting the Bow/Stern Chasers item in the Ship Menu will toggle this
ability on/off for the Selected ship. Toggling it "on" incurs a delay while
the guns "reload" (no delay occurs when it is toggled "off"). While the
bow/stern chasers are "on", the ammo-type-loaded icon on the right-hand side
of the unit's data area in the Unit List is used to show the ammunition type
and reload-status of the bow chasers, and the left-hand one shows the same
information about the stern chasers.
Added an "Optional Rules" menu item in the Options Menu. This menu item
displays the optional rules in effect for the current scenario. Optional
rules can be set only at the beginning of a scenario, and cannot be changed
once the scenario has begun. Once in effect, an optional rule remains in
effect for subsequent new scenarios until deselected.
SCENARIO EDITOR:
In Full Screen mode (i.e., when the Unit List is hidden) in the Scenario
Editor, the basic data for the Selected ship (its name, speed, hull and
sail %s, crew size and number of guns) appear in the Status Bar at the
bottom of the screen.
Added "Name", "Rate", "Nation" and "Year" sorting options to the Ship
Dialog in the Scenario Editor. The information in the Ship Dialog is now:
the ship's name; its rating; its total number of guns; and the first year
it is available for use in a scenario.
The various data associated with the ship currently Selected in the Ship
Dialog can be viewed by either double-clicking on the entry or by clicking
on the "Edit" button. This will display the Ship Edit Dialog. An explanation
of the data that appear in the Ship Edit Dialog can be found by Selecting
the Help button in this dialog.
The Ship Edit Dialog may also be used to create *new* ships. The data of the
game's original ships cannot be modified, but may be used as the basis for
new ships. Once created, the data of new ships may be modified/replaced.
To create a new ship, display the data of an existing ship as
explained above, then edit the data as you wish. Be sure to give the ship
a new - and unique - name. Then click on the "Add" button, and the ship will
be added to the end of the list of existing ships.
Once created, a ship can be used in a new scenario. It cannot be
deleted, but may be modified or overwritten in any way desired.
To change the data of a new ship that has already been added to the
list of existing ships, edit the data as desired and then click on the
"Replace" button.
Since ships that have already been placed on the map are not
displayed in the list of ships, all editing of ship data should be done
prior to the creation/modification of scenarios that will use those ships.
VERSION 1.03 1/97 (demo release)
Fixed bug that sometimes allowed ships with no guns or no crew to fire.
The names of sunken ships no longer appear in the Ship List.
VERSION 1.02 12/96 (US/German)
Removed Fog of War for surrendered ships.
Removed Fog of War at end of scenario.
Improved A/I ammo-reloading algorithms.
Added error message for attempts to change to Battle Sail on ships of rate
10 or higher.
Fixed melee bug where last of marines were eliminated but crew losses were
not always taken in the same result.
Fixed truncation error that showed ships with hull percentages less than
1% as 0%.
Worked on various aspects of the Campaign Game:
* Encounter types and number of ships
* Scenario balance
* Ships' positions at start of scenario
* Increased scenario time limit
* Character's new ship type when his present ship is sunk or captured
VERSION 1.01 12/96 (UK)
DISPLAY MENU: Two new selections have been added to the Display menu.
SHIP LIST: Selecting this menu item displays a dialog box containing
the name of every ship in the battle. Left-click once on a name to scroll
the map to that ship and Select it. Double-click on the name to scroll to
the ship, Select it, and close the Jump Window.
JUMP WINDOW: Selecting this menu item displays a smaller version of
the map, with all ships in the scenario displayed on it. The white rectangle
indicates the area currently on-screen. Left-click once on the Jump Window
to scroll the map to that spot. Double-click on it to both scroll to that
spot and close the Jump Window.
SHIP DATA: In Full Screen mode (i.e., when the Unit List is hidden), the
basic data for a ship (its name, speed, hull and sail %s, crew size and
number of guns) can be displayed in the Status Bar at the bottom of the
screen by Selecting that ship.
DAMAGE REPORT: In Full Screen mode, Damage Report info is now displayed in
the Status Bar when an attack is made.
WIND DISPLAY: In Full Screen mode, the Wind Display now remains on-screen.
Fixed Ship List and Scenario Title crashes in the Scenario Editor.